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Post-Apocalyptic Campsite Scene

This was the final product of my semester long project for my advanced asset creation course. The concept was that it was meant to be the campsite of an apocalypse survivor that had escaped from the ruins of civilization to live alone on an island where nobody will bother them. For this scene, I modelled the tent, the cot inside the tent, the two crates, the bottle, and the oil lantern (the models are highlighted in separate posts on my profile). The scene was then assembled in Unreal Engine. This was my first time using the terrain modelling and texturing tools in Unreal, as well as my first time adding foliage to a scene. I feel like it came out pretty good for a first try. The scene can also be walked around in in-game in first person view. All assets other than the ones listed above were taken from the Quixel Bridge Megascans library and the Unreal asset store.

1st person player view