I am a 4th year Game Design student at Sheridan College who specializes in building 3D props and environment art. I have experience in Maya, Blender, Substance Painter, Unity, and Unreal Engine, but also love to learn new software. I strive to design and create immersive and interactive settings that make the user feel like they're really there. I am particularly interested in designing for VR/AR technology, and am currently working part-time at Propel VR as a 3D artist and designer.
I also have limited experience programming in C#. In my spare time, I enjoy creating 2D digital art, animations, and comics.
Creates environments, props, animations, and textures for a variety of different Virtual Reality simulations. Has worked on simulation projects for uOttawa, Western University, and Lockheed Martin.